Real-Time Photographic Local Tone Reproduction Using Summed-Area Tables

نویسندگان

  • Marcos Slomp
  • Manuel M. Oliveira
چکیده

High dynamic range (HDR) rendering is becoming an increasingly popular technique in computer graphics. Its challenge consists in mapping the resulting images’ large range of intensities to the much narrower ones of the display devices in a way that preserves contrastive details. Local tone mapping operators effectively perform the required compression by adapting the luminance level of each pixel with respect to its local neighborhood. While they generate significantly better results when compared to global operators, their computational costs are considerably higher, which has prevented their use in real-time applications. This paper presents a real-time technique for photographic local tone reproduction that runs entirely on the GPU and is significantly faster than existing implementations that produce similar results. Our approach is based on the use of summed-area tables for accelerating the convolution of the local neighborhoods with a box filter and provides an attractive solution for HDR rendering applications that require high performance without compromising image quality.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Fast Summed-Area Table Generation and its Applications

We introduce a technique to rapidly generate summed-area tables using graphics hardware. Summed area tables, originally introduced by Crow, provide a way to filter arbitrarily large rectangular regions of an image in a constant amount of time. Our algorithm for generating summed-area tables, similar to a technique used in scientific computing called recursive doubling, allows the generation of ...

متن کامل

Parameter Estimation for Photographic Tone Reproduction

Tone reproduction algorithms attempt to compress a large range of pixel values into a smaller range that is suitable for display on devices with limited dynamic range. A recently proposed tone reproduction operator achieved this goal by emulating photographic practice. Like in photography, the manual tuning of a small set of intuitive parameters was required. In this paper we extend this photog...

متن کامل

A GPU-friendly method for high dynamic range texture compression using inverse tone mapping

In recent years, High Dynamic Range Textures (HDRTs) have been frequently used in real-time applications and video-games to enhance realism. Unfortunately, HDRTs consume a considerable amount of memory, and efficient compression methods are not straightforward to implement on modern GPUs. We propose a framework for efficient HDRT compression using tone mapping and its dual, inverse tone mapping...

متن کامل

A Color Rendering Operator for High Dynamic Range Image using Tone Mapping Method

The mapping of the potentially high dynamic range of the real world luminance to the low dynamic range of photographic devices is one of the classic photographic tasks. Therefore, the colour rendering or colour reproduction method is proposed and described in many literatures over the past five decades. However, there are well-known problems associated with these methods. This paper presents a ...

متن کامل

Author Guidelines for 8

This work addresses the problem of denoising of range data obtained by ToF continuous signal modulation camera working in low-power mode. The proposed approach is based on non-local mean filtering applied over extensive spatio-temporal block search in complex-valued signal domain. The extensive search allows for using shorter integration times of the range sensors and leads to an effective over...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2008